Getting Started
SKELETORAMA creates CSS-animated puppet characters from layered images. Each part (head, hands, body) can be independently positioned and animated.
- Click + Add to create a new part
- Upload an image for the part
- Drag to position on the stage
- Configure animation in the Animation tab
- Copy generated CSS from the Export tab
Parts Tab
- Name β Identifies the part in exports (e.g., "head" β
.puppet-head)
- Type β Organizational label (body, head, hand, etc.)
- Static β Check for non-animated parts (backgrounds)
- Z-Index β Layering order (higher = on top)
- Position β X/Y coordinates from bottom-left
- β/β buttons β Reorder layer stack
Animation Tab
Select an animated part, then configure its motion:
- Presets β Quick-start animation templates (flap, shiver, laugh, etc.)
- Pivot Point β The rotation/transform origin (X%, Y%)
- Rotate β Degrees of rotation at animation peak
- Translate X/Y β Pixel movement at animation peak
- Speed β Animation cycle duration in seconds
- Easing β Animation timing function
Saving Animations: Enter a name and click + Save to store the current settings. Saved animations appear in CSS export and work with {move:name} tags.
Animation Presets
- flap
- Rotation + slight lift β talking/jaw
- chatter
- Vertical bounce β nervous energy
- shiver
- Horizontal shake β scared/cold
- laugh
- Tilt back + lift β laughing
- accordion
- Move right β right hand gesture
- accordion-left
- Move left β left hand gesture
- bounce
- Vertical bob β full body
- sway
- Gentle rotation β idle motion
- nod
- Rotation from top β head nod
- wave
- Rotation from bottom-left β waving
Preview Tab
Test animations with typewriter-style text playback. Animation tags control the puppet:
- {move:name}
- Switch to named animation
- {speed:N}
- Typing speed in ms (50 = normal)
- {anim:N}
- Animation speed in seconds
- {wait:N}
- Pause for N milliseconds
- {reset}
- Return to default animation
Example: Hello! {move:laugh}Ha ha!{reset}
Export Tab
- Copy CSS β Copy generated styles to clipboard
- Save JSON β Download project file for later
- Load JSON β Restore a saved project
The exported CSS uses CSS variables for animation switching. Set --partname-anim and --partname-speed via JavaScript to change animations at runtime.
Keyboard Shortcuts
- Space
- Toggle animation preview
- β β β β
- Move selected part 1px
- Shift + Arrows
- Move selected part 10px
- Esc
- Close this help
Tips
- Start with the body/background as a static part
- Set the pivot point where joints naturally hinge (jaw = bottom-center)
- Save multiple animations per part (talk, laugh, shiver) for variety
- Use the light/dark stage toggle to check against different backgrounds
- Export subtracts 4px from bottom positions β adjust if needed